Programming in Lua(Thrid Edition)笔记
16 Object-oriented Programming
- 对象和方法
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11Account = {
balance = 0,
withdraw = function (self, v)
self.balance = self.balance - v
end
}
function (v)
self.balance = self.balance + v
end
Account.deposit(Account, 200.00)
Account:withdraw(100.00)
在用冒号:
而不是.
创建或使用一个table的函数时,会自动生成或调用一个self
指代table自身
- 类,用
__index
来类的实例化1
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10function Account:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
return o
end
a = Account:new{balance = 0}
print(a.balance) --> 0
a:deposit(100.00)
print(a.balance) --> 100
初次调用a.balance = a.balance + v
,右侧的balance
是类的默认值,右侧是对象的新域,之后再调用,右侧的balance
为对象的域
继承,子类可以在父类的基础上修改方法,修改后的方法是在子类自身的域
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16SpecialAccount = Account:new()
s = SpecialAccount:new{limit = 1000.00}
function SpecialAccount:withdraw(v)
if v - self.balance >= self:getLimit() then
error"insufficient funds"
end
self.balance = self.balance - v
end
function SpecialAccount:getLimit()
return self.limit or 0
end
print(s.balance) --> 0
s:deposit(100.00)
print(s.balance) --> 100
s:withdraw(200.00)
print(s.balance) --> 200多重继承
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35-- look up for 'k' in list of tables 'plist'
local function search(k, plist)
for i = 1, #plist do
local v = plist[i][k] -- try 'i'-th superclass
if v then return v end
end
end
function createClass(...)
local c = {} -- new class
local parents = {...}
-- class will search for each method in the list of its parents
setmetatable(c, {__index = function (t,k)
return search(k, parents)
end})
-- prepare 'c' to be the metatable of its instances
c.__index = c
-- define a new constructor for this new class
function c:new(o)
o = o or {}
setmetatable(o, c)
return o
end
return c -- return new class
end
Named = {}
function Named:getname()
return self.name
end
function Named:setname(n)
self.name = n
end
NamedAccount = createClass(Account, Named)
account = NamedAccount:new{name = "Paul"}
print(account:getname()) --> Paul
print(account)
用createClass()
创造一个继承自两个父类的子类。为了减少search()
在父类中搜索的复杂度,可以采用记忆化搜索,将搜索的结果保存在原table中
1 | setmetatable(c, {__index = function (t, k) |
这样做的缺点:It is difficult to change method definitions after the system is running, because these changes do not propagate down the hierarhy chain.(说实话,我没看懂这句话……)
privacy,用局部变量和闭包构造私有成员,使得私有成员从外部无法直接获得,只能在内部获得
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32function newAccount(initialBalance)
local self = {
balance = initialBalance,
LIM = 10000.00,
}
local extra = function ()
if self.balance > self.LIM then
return self.balance * 0.10
else
return 0
end
end
local withdraw = function (v)
self.balance = self.balance - v
end
local deposit = function (v)
self.balance = self.balance + v
end
local getBalance = function ()
return self.balance + extra()
end
return {
withdraw = withdraw,
deposit = deposit,
getBalance = getBalance
}
end
acc1 = newAccount(100.00)
acc1.withdraw(110.00)
print(acc1.getBalance()) --> -10
acc1.deposit(50.00)
print(acc1.getBalance()) --> 40single-method object,用闭包创建对象,无需创建一个接口table,根据参数调用不同的方法,没有继承,但是有私有性
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13function newObject(value)
return function (action, v)
if action == "get" then return value
elseif action == "set" then value = v
else error("invalid action")
end
end
end
d = newObject(0)
print(d("get")) --> 0
d("set", 10)
print(d("get")) --> 10